Card of the Week - March 2008
 
Card of the Week - March 2008
   
Card
 
Article
   
             
             
   

Mace Windu (C)
By Trent McCrow

Friday, March 21st, 2008
 

With today's preview of the latest and final preview cards for CW:RAW it is only natural to keep the Mace Windu theme running into the COTW as well. With the introduction of Mace Windu (E), the first unique unit to have versions from multiple arenas, it is time to look for the version that works best with this exciting new Ground unit.

Mace Windu (C) was released back in the Sith Rising expansion and has been my favorite version second only to Mace (A). Mace (C) is a perfect match for Mace (E) because they both have a Build cost of 8. Mace Windu (C) comes with some pretty strong stats even by today's standards, weighing in at 60/6/7 with Stun 2 and Pay 2 Force --> Evade 2. . . all standard.

In the sports model, for only 1 more Build and the additional cost of 2 Force, by equipping Mace Windu's Lightsaber (A) you gain Parry 2 and Double Strike. Parry adds to the already great staying power of this classic unit while Double Strike gives Mace some extra menace as he continues to kick some DS butt!

Mace Windu (C) will work great in conjunction with Mace Windu (E). Once the 'sports model' Mace Windu has won you the Character arena it is easy to restack Mace to put the Ground Mace Windu (E) version on top. Now that Mace is in the Ground arena you can get rid of Mace Windu's Lightsaber (A) (as it no longer benefits Mace) and unleash the fists of fury by getting +2 power and Critical Hit 2 until end of turn.

Mace Windu (C)'s great stats combined with his ease at interchanging with the new Mace Windu (E) Ground unit make Mace Windu (C) the best version to combo up with Mace Windu (E). And that is why Mace Windu (C) is the IDC Card of the Week!

   
   
   
   

Boba Fett (H)
By Derrick Rabenold

Friday, March 14th, 2008
 

In recent games I've been playing over Lackey with my old playgroup, this boy has seen a major resurgance, indirectly because of the creation of Luke Skywalker (S) in the Battle of Endor expansion. Before the creation of the strongest version of the Son of Skywalker so far, Boba Fett (H) had been an extremely popular choice to be played by both sides since his creation by Wizards of the Coast in the Return of the Jedi expansion.

Yet again, the latest IDC set revives an old card, since many LS decks that used to pack Boba Fett (H), that would contest your Boba Fett (B) off your Slave 1, no longer do because of Luke. Now the DS would be well advised to combine this pilot with the Slave 1 (G) for a cheap, but devasting combo. For a mere 8 build a DS player will have a slow Stealth unit that LS starfighters, especially Luke's X-wing (E), will have a hard time hitting. Also its offensive power will wreck havoc on the character arena, especially against an Ewok deck with low health units like the Wokling and the Ewok Warrior. In short, a great card that many DS players should consider using.

DS player beware however because if you can use this combo, so can the LS player reading this analysis. Perhaps it wouldn't be a good idea to take Boba Fett (H) out, unless Emperor Palpatine (D) is your favorite of DS characters.

   
             
             

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