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Mace Windu (C)
By Trent McCrow
Friday, March 21st, 2008
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With today's preview of the latest and final preview
cards for CW:RAW
it is only natural to keep the Mace Windu theme running into the
COTW as well. With the introduction of Mace
Windu (E), the first unique unit to have versions from multiple
arenas, it is time to look for the version that works best with
this exciting new Ground unit.
Mace Windu (C) was released back in the Sith
Rising expansion and has been my favorite version second only
to Mace
(A). Mace (C) is a perfect match for Mace
(E) because they both have a Build cost of 8. Mace Windu
(C) comes with some pretty strong stats even by today's standards,
weighing in at 60/6/7 with Stun 2 and Pay 2 Force --> Evade
2. . . all standard.
In the sports model, for only 1 more Build and the
additional cost of 2 Force, by equipping Mace
Windu's Lightsaber (A) you gain Parry 2 and Double Strike.
Parry adds to the already great staying power of this classic
unit while Double Strike gives Mace some extra menace as he continues
to kick some DS butt!
Mace Windu (C) will work great in conjunction
with Mace
Windu (E). Once the 'sports model' Mace Windu has won you
the Character arena it is easy to restack Mace to put the Ground
Mace
Windu (E) version on top. Now that Mace is in the Ground arena
you can get rid of Mace
Windu's Lightsaber (A) (as it no longer benefits Mace) and
unleash the fists of fury by getting +2 power and Critical Hit
2 until end of turn.
Mace Windu (C)'s great stats combined with
his ease at interchanging with the new Mace
Windu (E) Ground unit make Mace Windu (C) the best
version to combo up with Mace
Windu (E). And that is why Mace Windu (C) is the IDC
Card of the Week!
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