Card of the Week - June 2009

 
Card of the Week - June 2009
   
Card
 
Article
   
             
             
   

Booma Volley
By
DarthMascurse
Friday, June 26th, 2009
 

Wow…I’ve wanted write a Gungan article for a while now and now I finally get my chance. With the release of Invasion of Naboo, the previously obscure Gungan/Naboo deck is a real threat, and Booma Volley is one of the centerpieces of this new Meta.

With Booma Volley, you can take any one of your Gungan units in the Ground or Character arena and basically attack every single opposing unit in that arena! It’s like Spinning Slash for Gungans! I think that the true advantage given by this card lies not in its obvious usage, though. The fact that it ignores speed and you can use it at any time that no unit is attacking gives an enormous advantage to one of your otherwise insignificant little units such as Gungan Catapult or one of your huge, intimidating, but slow units such as Gungan Grand Army.

Now with the Gungan Metas from Invasion of Naboo and The Phantom Menace converging into one, this card has undeniable potential for greatness. Combined with such cards as Fambaa Shield Beast, Gungan Shield, or even Gungan Shield Wall, this Battle card, when used properly, can wipe out an entire arena with little difficulty and almost no threat of retaliation (as it isn’t an attack!).

   
   
   
   

Price of Anger
By Cody Barnett

Friday, June 19th, 2009
 

From Attack of the Clones to Invasion of Naboo, Battle cards have played an important role in the history of the Star Wars: Trading Card Game. A Battle card can be the key to surviving the battle or finishing off one of your opponent's units. Yoda's Intervention, Power Dive, and Clever Escape are all Battle cards that have survived the test of time. However, Invasion of Naboo offers new strategies and new Battle cards to enhance your tactics.

One such Battle card is Price of Anger. Dark Side has utilized several direct damage cards in the past, specifically Droid Missiles and Homing Missile. This direct damage strategy became an unofficial mantra of the Sith faction while developing Invasion of Naboo, as demonstrated by Price of Anger. One of the great features of this new Battle card is the low cost. For only three Force, the Dark Side player gets to put 3 damage counters on any unit as long as two conditions are met. Since the card places damage counters, this can't be prevented by conventional means. However, in order to use Price of Anger, the Dark Side player has to discard a unit in the arena. This can be a tough challenge given the Light Side's penchant for damage prevention; however, with the right cards, the Dark Side player can easily overwhelm the Light Side's defenses.

Price of Anger works great alongside Force Punch and Sith Master and Apprentice (A). Use Force Punch to beat your opponent into submission, thus fueling with Sith Master and Apprentice (A) with +2 power with each blow. Everything else falls prey to Price of Anger.

Any player looking to dismantle his or her opponent without rolling a single die will enjoy Price of Anger. Consider this Battle card the next time you are constructing the perfect Dark Side deck!

   
   
   
   

Trade Franchise
By Nathanael Tripp

Friday, June 12th, 2009
 

And you thought Lance Armstrong was good…

Sure winning 7 Tour De France’s is impressive, but in my book being able to cycle two cards from your hand to is even better. What takes the cake is that the ability to do so is free. The new battle card from Invasion of Naboo; Trade Franchise, is the card in question here.

This card was originally brought to my attention by The Great One and since then it has become a staple in most all of my Dark Side decks. At first glance this doesn’t seem like a very impressive card. It doesn’t allow you to draw cards during your Battle step, but with all of the draw potential that Dark Side has you don’t really need to. What this card does though is gets “dead” cards out of your hand and lets you grab two new cards off the top of your deck.

With the ability to play this during any play or pass chance you can set yourself up nicely for some wicked Battle card combo’s that your opponent will never see coming. Since you can draw your two new cards and still be able to react to the current play or pass chance. This single card gives a huge card advantage swing to the Dark Side, and you could conceivably see your opponent spending force to disrupt your free cycle ability. So next time your building a deck, keep Trade Franchise in mind when you think your deck needs more card cycling ability.

   
   
   
   

Darth Maul (H)
By the Second Revan

Friday, June 5th, 2009
 

When you first see Darth Maul (H)'s stats, you can see it is wildly disproportionate to his build cost. However, all this is understandable when you see his ability. He gets +10 speed, +1 power and +1 health for each card in his stack. Every card in his stack already gives this bonus, however with Darth Maul (H), he gets them twice.

What does this mean? With 3 cards below him, we get a card with 100 speed, 10 power and 10 health. So we have a very juicy aim. Even with only 2 cards beneath him, you get 80 speed, 8 power and 8 health, better stats than all characters that also cost 11, and if you are lucky enough to get the last card on top, you will have better stats than Durge (A).

The new Darth Maul's Lightsaber (A) fits perfectly with this card, as Darth Maul (H) stacked, can have enough health to take the damage easily. Also, the Darth Maul (B) version could provide Maul with a much needed defense- as the "Pay 4 Force --> Evade 2" on Darth Maul (H) doesn't cut it. Sadly you can only choose one and stacking the equipment version isn't a very useful ability at the moment.

The last decision that is you need to make is which other Maul's to use, for when you don't want to use the Darth Maul (H) version. The new Darth Maul (G) could be useful for defence, being able to use either of Darth Maul's lightsabers with the added benefits. Also Darth Maul (C) is a powerful card, able to stop a pesky Jedi from evading damage. Last is the Darth Maul(A) version, a powerful card, that, with Darth Maul's Lightsaber (A), can overload into a suicidal attack combining his Overload with the card's powers. Each of those 3 cards alongside Darth Maul (H) will provide a very versatile Darth Maul stack.

   
             
             

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