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Rebel Gunner
By Trent McCrow
Friday, November 20th, 2009
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The Star Wars Trading Card Game (SWTCG) has over 2000 cards within
the game. With the help of the Independent Development Committee
(IDC) that number keeps on going up. With so many cards making so
many combos it is sometimes hard to pick a card to feature because
there are so many great cards in the SWTCG.
The SWTCG has three main commodities in it; Cards, Build and the
Force. Usually whoever has the most (or denies their opponent the
most) of these resources wins the game. The IDC's Card of the Week
is great because it helps with two of these valuable resources.
Rebel Gunner is a 4 build 30/3/3 Rebel Officer from the
Battle
of Hoth Expansion. He is not to shabby when compared to other
Officers within the Rebel Subtype, but like most of our Card's of
the Week the true power comes with the game text.
When you deploy Rebel Gunner, each of your Battle Cards
cost 1 less Force to play until the need of the turn you deployed
Rebel Gunner. This is a great ability and when played alongside
Cloud
City Battlegrounds you can save a lot of Force which may give
you the upper hand.
Rebel Gunner has a second ability and this ability may produce
the winning move in the game. For the cost of 2 Force, you may reveal
Rebel Gunner from your hand and search you deck for any Light
Side Battle card. With this ability Rebel Gunner helps you
get the cards you need into your hand.
Any card that can help you with the 3 essential resources of the
SWTCG is a card you should consider for your deck. Rebel Gunner
has got your Force and card advantage covered and that is why it
is our Card of the Week!
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