|

Death Squadron TIE Bomber
By Trent McCrow
Friday, October 30th, 2009
|
The Independent Development Committee dropped a massive bombshell
on the Star Wars Trading Card Game when it introduced the SWTCG's
fourth unit type; the Multi-Arena unit. The IDC's sixth expansion
for the SWTCG features four of this new unit type with two cards
each for the Light Side and Dark Side players. This week, one of
those new Multi-Arena units is our Card of the Week.
Since Attack
of the Clones we have been able to attack another arena than
the arena a unit is in, mostly thanks to the Bombard and Ion Cannon
Keyword abilities. Along the way, through the history of the SWTCG
there have been a few little additions to the 'crossfire' strategy,
but with the release of the Battle
of Hoth expansion and the new unit type, the 'crossfire' strategy
puts on a new face.
For an investment of four build counters, the Dark Side player
will be able to deploy Death Sqaudron TIE Bomber to either
the Space or Ground arenas. When in the Space arena you'll get;
40 speed, 2 power, 3 health, Bombard 2, and Double Strike. When
it is in the Ground arena you'll get; 50 speed, 3 power, 3 health,
and Double Strike.
The Double Strike ability alone makes this card well worth the
4 build investment but the ability to move between arena's is purely
invaluable. You should play Death Squadron TIE Bomber in
the Ground arena with 50 speed and in effect 6 power and then move
it into the Space arena when Ground is clear and batter away there.
You will still be able to help the Ground Arena with Bombard if
your opponent makes a push.
This card is cheap, versatile and has the potential to hold down
two arena's when used in combo with ofter Imperials or Locations
and Equipment and that is why Death Squadron TIE Bomber is
our Card of the Week!
|