Card of the Week - October 2009

 
Card of the Week - October 2009
   
Card
 
Article
   
             
             
   

Death Squadron TIE Bomber
By Trent McCrow

Friday, October 30th, 2009
 

The Independent Development Committee dropped a massive bombshell on the Star Wars Trading Card Game when it introduced the SWTCG's fourth unit type; the Multi-Arena unit. The IDC's sixth expansion for the SWTCG features four of this new unit type with two cards each for the Light Side and Dark Side players. This week, one of those new Multi-Arena units is our Card of the Week.

Since Attack of the Clones we have been able to attack another arena than the arena a unit is in, mostly thanks to the Bombard and Ion Cannon Keyword abilities. Along the way, through the history of the SWTCG there have been a few little additions to the 'crossfire' strategy, but with the release of the Battle of Hoth expansion and the new unit type, the 'crossfire' strategy puts on a new face.

For an investment of four build counters, the Dark Side player will be able to deploy Death Sqaudron TIE Bomber to either the Space or Ground arenas. When in the Space arena you'll get; 40 speed, 2 power, 3 health, Bombard 2, and Double Strike. When it is in the Ground arena you'll get; 50 speed, 3 power, 3 health, and Double Strike.

The Double Strike ability alone makes this card well worth the 4 build investment but the ability to move between arena's is purely invaluable. You should play Death Squadron TIE Bomber in the Ground arena with 50 speed and in effect 6 power and then move it into the Space arena when Ground is clear and batter away there. You will still be able to help the Ground Arena with Bombard if your opponent makes a push.

This card is cheap, versatile and has the potential to hold down two arena's when used in combo with ofter Imperials or Locations and Equipment and that is why Death Squadron TIE Bomber is our Card of the Week!

   
   
   
   

Rebel Camp
By Brian Weeks

Friday, October 16th, 2009
 

Rebel Camp is a new utility unit from the new Battle of Hoth expansion. It has a great damage prevention ability and can be played without even deploying the unit.

At 4 Build, 10/1/3, this unit is not there for attacking. But, the key is in it's ability. It reads:

"Pay 2 Force, Reveal this card from your hand -> Prevent 1 damage to one of your Rebel units. If that unit would be discarded, prevent 2 damage instead. You may retreat that unit."

So, for 2 Force, you get a damage prevention unit card that doesn't have to be deployed and can be used over and over again. I may start considering to not even run damage prevention cards in my Rebel decks and just play this and Yoda (E).

   
             
             

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